Creating iOS games for beginners (Recommended)

Marin Todorov teaches you how to create an iPhone game easily and simply using Cocos2d

learn cocos2d iphone games

Where would we be without the games? Angry Birds, Cut The Rope, Peggle? Each one is as unique as they
come, but they’re tied together to one simple principle: Cocos2d can make them. Cocos2d is the leading, open-source, royalty-free smartphone game engine. It’s easy to use, community-supported, reliable, mature, and over 1500 mobile iOS games have been published using it!

Why is Cocos2D so easy to use? Because you can play a sound effect, animate a flipping sprite, flash some rad custom font, all with just a couple lines of simple, pure Objective C code. No knowledge of OpenGL is required! Rotating, mirroring, parallaxing, scaling, tinting, sliding, jumping, and a Halloween-sackful of other effects are quickly at your fingertips.

In his course, Marin Todorov takes a hands-on approach and walks you step-by-step through the process of building a complete game! After building this game, you’ll have all the coding knowledge you need to create the next gaming hit in the App Store!

Start the Course Today!

Iphone Cocos2d Day 3 – Implementing Box2d into game

So I started off on day three wanting to add a button to make the player jump but was not liking the results of my many attamps. So I took a step back and thought of my future game theme. I want to create a game based on a player being on mars (Concur Mars)….so I decided the player would have a jet pack and float up instead of jumping.

To do this I already had the best tool….Box2d…I had already decided to work with box2d but had not implemented it yet. After all its only day 3 of programming. So I decided to spend the day figuring out some of the basics.

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Iphone Cocos2d Day 2 – Scrolling TileMap & JoyPad

Well its the second day programming for the Iphone using Cocos2d and I am very pleased with what I have gotten done so far. Even though there are not a ton of tutorials for Cocos2d I have been getting lucky with some great information to get me going.

Today I spent the first bit working on a scrollable tilemap background. This is a very important part of any side “scroller” game so I wanted to get a jump on it early. Cocos2d makes it very easy!!!!

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Iphone Cocos2d Day 1 – Menu & Animated Sprite

Well its the first day of developing with XCode objective-C and Cocos2d. It was a good day and I accomplished what I wanted to.

I started out creating the main menu scene with a menu item, which I can add to later. Then I moved on to creating an Animated sprite. I actually found a really good tutorial on doing this as well as a great tool for creating the sprite sheet. Once again is you have any input on what I have done so far please leave a comment.

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