Pics of Controls Change in V1.1

Here is the change to control size within PlanetOne.

Old Controls

New Controls

This change allows more of the screen to be visible during gameplay. Just goes to show how important player comments are. They give you great things to tweak in your apps.

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[Reader Game] SpaceBubble

Reader’s Game

SpaceBubble – $0.99

SpaceBubble takes place in you guessed it, outer space. You control the spaceship by tilting your iPhone or iPod Touch back and forth as you avoid Space Bubble bad guys and collect the diamonds of various point values.
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Tutorial – Creating a LITE Version for your Game

I believe that every time you create a paid app, you should also create a LITE Version which is FREE to download. These reason being, Most people want to see what the app/game is all about before spending any money (even if it is only $0.99). They want to see how game play is, what the graphics are like, if they enjoy the type of game, and many other things they can not get out of a description and some screenshots.

The good news is that you can create your LITE Version very very easily. In fact the initial changes to your existing project will only take a few minutes.

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Version 1.1 is available as update to PlanetOne.

Version 1.1 is available as update to PlanetOne.

I made a few changes to some wording as suggested, and I resized the controls a little.

I changed the training level instructions to be an alert so the player can read instructions at their own pace.

Also OpenFeint has been updated to 2.4.8

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Promote Your Iphone Game Here!!!

The PaulsonApps Blog is Opening up its pages to promote YOUR Iphone Games. All you need to do is send us an Email with whatever information you want to use to promote your game.

Suggested Information to Send Us:
– A Great Title
– A intriguing game Description
A URL to ONLY ONE ScreenShot (Pick a good One).
– YouTube URL to a Game Play Video (Only One).
– A Link to your WebSite or a game specific WebSite.

And if you have one: THE LINK TO BUY YOUR APP ON THE (US) APPSTORE

Lets Help each other out and support indie Iphone Game Developers!

Email your game info to:

paulsongames (at) gmail (dott) com

Does Anyone know Translators?

I am looking for people who can translate English to French and German. It is for about 250 words.

Leave a comment if you are able to do this type of work. thank you

Tutorial – Game Structure – Basic

Well I am very grateful for all of the comments being left on my blog and one of the frequent requests has been for game structure. I will make my disclaimer once again, I am in no way an expert at programming for the Iphone (or anything for that matter), BUT I will try to explain how I managed to do it in my Game “Planet One”.

This tutorial is going to be fairly vague as each games runs a little different and I want to give just some basic information so you can adapt the CONCEPT for the code your are writing.

I will start off by explaining how my game is structured then go into how I accomplished it.

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PlanetOne – NOW AVAILABLE ON APP STORE

PlanetOne is now available to purchase on the App Store.

ONLY  $0.99.

Support this Blog by downloading PlanetOne today. Let me know what you think!

Download Link:

Click Here to Download Full Version

Click here to Download Demo Version

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Tutorial – Implement OpenFeint into Cocos2d Game

In this next tutorial we will implement OpenFeint into my new Cocos2d Game. If there is one thing you take from this blog, (besides the link to buy  PlanetOne) it is this implementation. OpenFeint is amazing.

So what is OpenFeint? OpenFeint is a service that enables your iPhone/iPod Touch/iPad application the ability to provide online score tracking.  The service is free and can easily be incorporated into your applications. Think XBOX Live meets Facebook for the iPhone with hundreds of games and millions of players.

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Tutorial – Tweaking XCode Build Settings

Well it has been a while but I am going to start a new game with Cocos2d 0.99.3 and want to put together some tutorials on things I did not have time for last game.

I will start of by simple setting up the cocos2d templates within XCode and creating a new Project. We will then look at tweaking the build settings.

The video is about 30min. long enjoy. The next Tutorial is going to be on implementing OpenFeint into this new Cocos2D Project. Stay tuned for that.

Here is the Video: