Tutorial – Tweaking XCode Build Settings

Well it has been a while but I am going to start a new game with Cocos2d 0.99.3 and want to put together some tutorials on things I did not have time for last game.

I will start of by simple setting up the cocos2d templates within XCode and creating a new Project. We will then look at tweaking the build settings.

The video is about 30min. long enjoy. The next Tutorial is going to be on implementing OpenFeint into this new Cocos2D Project. Stay tuned for that.

Here is the Video:

One Response to Tutorial – Tweaking XCode Build Settings

  1. Peter says:


    Thanks for this tutorial.

    When I have changed all the settings and do a compile, I also get this warning:

    CCNode.m:473: warning: comparison between signed and unsigned

    I dont know if this is a newer version or why it is there.

    Do you know if it is anything I should pay attention to? or maybe even how to fix it?

    Thank you in advance


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